I am sending my support to this game as residing in the UK has made me require other means to even access your page.
The blanket "block" is as stupid as it comes, and your previous project was one of the most fun I've had in a very long time. I hope this helps and you continue to make these forms of projects; not enough humour that works these days.
If it gets worse, email me, and I'll find some way to get the games to you. It's strange for underground gaming to come back into vogue, but I'm not unprepared.
Your next step should be to purchase the unusual item at the Pawnshop, Downtown. Then use Knave's ability to sneak into another large downtown building.
I've already been in the orthurus building and the only things on sale in the pawnshop are a cellular battery case, a car battery hookup, a H/P Mk III generator and an RD-86-650
This is most likely a my computer problem, but maybe it isn't and you can investigate it. During episode T, after Alouette gets machined and the dialogue with Eva and Knaves, the game simply freezes and I can do nothing else but press the red X to quit.
I haven't run into much in the way of bugs in that particular transition, but it's not impossible that you might have a unique pacing conflict with some other event. Consider trying a couple of other events then come back to Episode T later, and let me know if it comes back.
Ok, I was in the middle of episode 10 when I tried doing episode T. I wanted to do it earlier but I had no idea where to find Pure Love. Anyway, I am now on episode 11 and episode T worked fine.
I have also started a new playthrough on Joiplay this time just so I can do more things earlier (and on a higer difficulty). I discovered that you can make Simone jump from the Orthrus building earlier than I did before, with the construction dude still up there. I can't stop laughing at it. I wish he had more of a reaction to seeing you again after that. I'm also a little upset that I can't use Joiplay's noclip cheat on this old version of rpgm. I still can't jaywalk! The impenetrable streets are still laughing at me! Anyway, I'm rambling. You made a really cool game.
Quick question, if you are making another yuri adult game, what if the premise shoul have two girls who are spending their vacation as nudists in a hidden forest and slowly begin to fall in love leading to sex and stuff, would you be interested in making that?
I've got a couple of projects in the pipeline; A post-apocalyptic Deck-Building Crew-Served Tank Battle game, and a cohabitation farce featuring a couple of hot-but-kind-of psychotic chicks cooling off from their latest bombastic action-movie adventure. I like the idea of survival scenarios, and I've got a few ideas for some, but it's good to know there is some interest there. Regrettably, health conditions prohibit diversifying my production much more, but if you're looking for a scenario/dialog writer for a project, I could be convinced.
An excellent game featuring compelling, nuanced characters; a sophisticated narrative (and meta-narrative); and humor that doesn't overstay its welcome.
It seems to me that some world-building and story elements were overwrought or ballooned beyond the author's control. For example, I feel like Purity of Heart became a less and less coherent concept the more I saw of it, and the fact that cycling through episode at the end merely resulted in a cutscene that Simone could neither learn from nor retry was… underwhelming. I also found the ending unsatisfying; Simone's, Allouette's, and Mercy's stories all felt like they hadn't truly reached a conclusion. Frankly, it feels like the developer(s?) became impatient with how long development was taking and pushed to a conclusion before the story had fully ripened.
Also, hard mode was too easy in my opinion. The only times I was challenged by the combat were my first foray into the deep Dark Forest (which I attempted and completed without Lasca—oops) and the fight against Canasta during the first iteration of the Final Battle. I don't really expect to be challenged by RPGMaker games after how much time I've spent playing Sierra Lee's, so I was pleased to find any challenge at all, but… I don't know, maybe that feedback will be useful to you for the next game.
Still, playing this (and Quantum Entanglement, which I played immediately before this) was the most fun I've had playing a video game in… years, I suppose. Thank you for that.
Once you've completed Alice's The Snatcher's subquest, Mercy will show up in the Final Battle and ask Alouette an important question with no correct answer. There is a simple way to call her out on that, (That I use in several of my games.) That should change things. I'd spell it out more clearly, but I can't figure out how to do spoilers on comments. It's in the readme/changelog, though.
Okay, thanks, got it. That's somewhat obscure, although you are correct that I have used that before in other games, and I don't want to complain about things that I just wasn't clever enough to figure out by myself. I would, however, suggest that section of the changelog explain what you need to do. In fact, I would copy that section into the readme, which is where I looked for it before posing the question (and where I expect most others to expect it).
You are correct that I find that ending much more dramatically satisfying. I do wonder why it is necessary, after entering episode 13, to complete the first ending before you can return to normal gameplay. I also wonder what the in-universe explanation for this is. (Simone uses pure dramatic power to trigger Final Exception without a compact?)
But like I said earlier, this is an exceptionally well-made game. Thanks for it.
I'll have more comments once I complete the game, but for now, I have a question and an exploitable bug report.
The bug report is that if you feed the monster in the park garden enough broken hearts to make a heart, then interact with it and select the option to keep your broken hearts, it will spit out another heart. This can be repeated as many times as the player's patience permits.
The question is whether the beer is permanently missable. I bought a beer from Naomi while she was clerking, then went and did something else, and Eva stole my beer overnight. Now Dianne is back to permanent clerk duty and I can't find another place to obtain one, so I'm wondering if I need to load an old save.
I'm largely okay with the player's ability to exploit monsters for Love. As to the beer situation, check around the school for an event that will cause Dianne to sell beer to her. (You may need to make use of Knaves' ability to disguise yourself as a certain person.)
I certainly understand the disinterest in players farming love—I get the impression that combat isn't truly supposed to be a challenge, and Alouette's level doesn't really seem to matter anyway. Still, it is weird that said monster (the one that later becomes a slime Allouette) runs the love-dispensing check when denied a broken heart and indeed dispenses it.
As for the beer situation, I'd actually already completed that event when I asked the question, but didn't think to check whether that meant I could now buy alcohol. D'oh. Thanks for the help.
I'm a couple hours into the game so far and it's truly delightful. Some time after Embric of Wulfhammer's castle I saw that demo for Marquiesse of Notoriety come out. I thought you dropped off the face of the earth after that. Yet here you were the whole time honing your craft. What an absolute hero!
BEFORE you play this game, consider reviewing the content warnings below. Large Battleship Studios strongly supports curating your own video game experience. This should be changed/edited because the content warnings are not below but are instead located to the right in the images.
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I am sending my support to this game as residing in the UK has made me require other means to even access your page.
The blanket "block" is as stupid as it comes, and your previous project was one of the most fun I've had in a very long time. I hope this helps and you continue to make these forms of projects; not enough humour that works these days.
If it gets worse, email me, and I'll find some way to get the games to you.
It's strange for underground gaming to come back into vogue, but I'm not unprepared.
At this rate, the mentality of "screw the UK, I'm moving." seems to be a lot of people's goal, mine included.
I think I'm stuck. I'm still missing all of episode F, 3/4 of episode M and 1/4 of episode P. What should I do next?
Your next step should be to purchase the unusual item at the Pawnshop, Downtown. Then use Knave's ability to sneak into another large downtown building.
I've already been in the orthurus building and the only things on sale in the pawnshop are a cellular battery case, a car battery hookup, a H/P Mk III generator and an RD-86-650
You're looking for the H/P Mk III generator
This is most likely a my computer problem, but maybe it isn't and you can investigate it. During episode T, after Alouette gets machined and the dialogue with Eva and Knaves, the game simply freezes and I can do nothing else but press the red X to quit.
I haven't run into much in the way of bugs in that particular transition, but it's not impossible that you might have a unique pacing conflict with some other event. Consider trying a couple of other events then come back to Episode T later, and let me know if it comes back.
Ok, I was in the middle of episode 10 when I tried doing episode T. I wanted to do it earlier but I had no idea where to find Pure Love. Anyway, I am now on episode 11 and episode T worked fine.
I have also started a new playthrough on Joiplay this time just so I can do more things earlier (and on a higer difficulty). I discovered that you can make Simone jump from the Orthrus building earlier than I did before, with the construction dude still up there. I can't stop laughing at it. I wish he had more of a reaction to seeing you again after that. I'm also a little upset that I can't use Joiplay's noclip cheat on this old version of rpgm. I still can't jaywalk! The impenetrable streets are still laughing at me! Anyway, I'm rambling. You made a really cool game.
Thanks for the unusual bug report and feedback! It's a pleasure to provide.
Quick question, if you are making another yuri adult game, what if the premise shoul have two girls who are spending their vacation as nudists in a hidden forest and slowly begin to fall in love leading to sex and stuff, would you be interested in making that?
I've got a couple of projects in the pipeline; A post-apocalyptic Deck-Building Crew-Served Tank Battle game, and a cohabitation farce featuring a couple of hot-but-kind-of psychotic chicks cooling off from their latest bombastic action-movie adventure.
I like the idea of survival scenarios, and I've got a few ideas for some, but it's good to know there is some interest there.
Regrettably, health conditions prohibit diversifying my production much more, but if you're looking for a scenario/dialog writer for a project, I could be convinced.
An excellent game featuring compelling, nuanced characters; a sophisticated narrative (and meta-narrative); and humor that doesn't overstay its welcome.
It seems to me that some world-building and story elements were overwrought or ballooned beyond the author's control. For example, I feel like Purity of Heart became a less and less coherent concept the more I saw of it, and the fact that cycling through episode at the end merely resulted in a cutscene that Simone could neither learn from nor retry was… underwhelming. I also found the ending unsatisfying; Simone's, Allouette's, and Mercy's stories all felt like they hadn't truly reached a conclusion. Frankly, it feels like the developer(s?) became impatient with how long development was taking and pushed to a conclusion before the story had fully ripened.
Also, hard mode was too easy in my opinion. The only times I was challenged by the combat were my first foray into the deep Dark Forest (which I attempted and completed without Lasca—oops) and the fight against Canasta during the first iteration of the Final Battle. I don't really expect to be challenged by RPGMaker games after how much time I've spent playing Sierra Lee's, so I was pleased to find any challenge at all, but… I don't know, maybe that feedback will be useful to you for the next game.
Still, playing this (and Quantum Entanglement, which I played immediately before this) was the most fun I've had playing a video game in… years, I suppose. Thank you for that.
Did you finish up the Bad Angel Dungeon under the Church?
I… don't think so? But if there's a way to obtain Lasca's or Senet's compacts, I haven't found it.
Once you've completed Alice's The Snatcher's subquest, Mercy will show up in the Final Battle and ask Alouette an important question with no correct answer. There is a simple way to call her out on that, (That I use in several of my games.) That should change things. I'd spell it out more clearly, but I can't figure out how to do spoilers on comments.
It's in the readme/changelog, though.
Okay, thanks, got it. That's somewhat obscure, although you are correct that I have used that before in other games, and I don't want to complain about things that I just wasn't clever enough to figure out by myself. I would, however, suggest that section of the changelog explain what you need to do. In fact, I would copy that section into the readme, which is where I looked for it before posing the question (and where I expect most others to expect it).
You are correct that I find that ending much more dramatically satisfying. I do wonder why it is necessary, after entering episode 13, to complete the first ending before you can return to normal gameplay. I also wonder what the in-universe explanation for this is. (Simone uses pure dramatic power to trigger Final Exception without a compact?)
But like I said earlier, this is an exceptionally well-made game. Thanks for it.
Always a pleasure to perplex and satisfy.
-Saint Bomber
I'll have more comments once I complete the game, but for now, I have a question and an exploitable bug report.
The bug report is that if you feed the monster in the park garden enough broken hearts to make a heart, then interact with it and select the option to keep your broken hearts, it will spit out another heart. This can be repeated as many times as the player's patience permits.
The question is whether the beer is permanently missable. I bought a beer from Naomi while she was clerking, then went and did something else, and Eva stole my beer overnight. Now Dianne is back to permanent clerk duty and I can't find another place to obtain one, so I'm wondering if I need to load an old save.
I'm largely okay with the player's ability to exploit monsters for Love. As to the beer situation, check around the school for an event that will cause Dianne to sell beer to her. (You may need to make use of Knaves' ability to disguise yourself as a certain person.)
I certainly understand the disinterest in players farming love—I get the impression that combat isn't truly supposed to be a challenge, and Alouette's level doesn't really seem to matter anyway. Still, it is weird that said monster (the one that later becomes a slime Allouette) runs the love-dispensing check when denied a broken heart and indeed dispenses it.
As for the beer situation, I'd actually already completed that event when I asked the question, but didn't think to check whether that meant I could now buy alcohol. D'oh. Thanks for the help.
I'm a couple hours into the game so far and it's truly delightful. Some time after Embric of Wulfhammer's castle I saw that demo for Marquiesse of Notoriety come out. I thought you dropped off the face of the earth after that. Yet here you were the whole time honing your craft. What an absolute hero!
Thanks for publishing another amazing game! Don't tell the other Yuri RPGMaker game devs this, but your games are my favorite! ❤️
I'm just thrilled that there ARE other Yuri RPGMaker game devs!
Same! I love RPGMaker and Yuri games dearly! There DEFINITELY needs to be more out there!
Great writing as always!
BEFORE you play this game, consider reviewing the content warnings below. Large Battleship Studios strongly supports curating your own video game experience. This should be changed/edited because the content warnings are not below but are instead located to the right in the images.
Clever point. Fixxed.